Food Devils

The restaurant

Food Devils: Hunter Table Talk & Emberabbits

PC / Steam · October 2026 Demo

AT A GLANCE

After the first restaurant and recruitment sequence, open Hunter in Table Talks. His first conversation offers three replies, then asks for five Emberabbits for the next expedition.

Open the first Table Talk

After the opening expedition, progress through the restaurant, service and recruitment sequence. Kura introduces getting to know the Devils, then Table Talks becomes available with Hunter as a selectable entry.

Kura presents friendship and romantic pursuit as the chef’s choice. Open Hunter’s entry to continue his early relationship story.

The dinner conversation

When Hunter brings up flowers and a candlelit dinner, you have three ways to respond: react with surprise, ask whether there is a problem, or lean into his hunting metaphor with a flirtatious reply.

Pick the tone you want for your chef, then continue the conversation into Hunter’s next request.

The five-Emberabbit request

Hunter first mentions one Emberabbit, then changes the request to five. The chef says Kura will arrange another expedition.

In the follow-up conversation, Hunter acknowledges five defeated Emberabbits and mentions something found on a tree. The chef identifies it as a wanted poster, continuing the story.

Continue the prologue

After Table Talk, follow the next expedition prompt. The Poison progression guide explains the next story sequence. For Hunter’s combat rules, see Master Rules and skills.

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